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Educational Software Development

  • We at VMIT prototype, develop and deploy custom ed-tech and e-learning solutions for educational institutions as well as corporate training applications for private and public organizations.
  • Our wide expertise constitutes implementation and customization of complex infrastructure solutions to enhance end-to-end engagement and efficiency of educational process. For individual users, we offer custom knowledge access applications.
  • We help you achieve better outcomes, automate daily tasks, enhance learning experience across web, mobile and conversational UI. To ensure that your application is in line with established standards in education and on-premise tech requirements, we perform a thorough Business Analysis.

WHAT WE OFFER

Virtual reality solutions

Virtual reality solutions

Virtual reality solutions

Immersive learning experience with VR: from building apps that let school students explore other countries, historical eras or scientific labs in VR environment, to developing high-precision VR training simulators for medical, construction, nuclear, and other industries.  

E-Learning platforms

Virtual reality solutions

Virtual reality solutions

Complex solutions to team up learners, educators and content providers. It can be either an integrated e-learning platform or standalone software.  

Mobile e-learning apps

Virtual reality solutions

Knowledge management solutions

Great channel for educational content monetization. Creation of awesome interactive apps for kids. Design of mobile platforms to access courses, tests and other e-learning content. 

Knowledge management solutions

Rich-media educational solutions

Knowledge management solutions

Smart solutions to transform corporate documents into a valuable knowledge base powered by effective tools for data retrieval, management and version control.  

Software for corporate training

Rich-media educational solutions

Rich-media educational solutions

Custom applications for employees training. Orientation courses, ongoing training and refresher courses. A built-in system for skills assessment and certification. 

Rich-media educational solutions

Rich-media educational solutions

Rich-media educational solutions

Interactive applications to work with media learning content: graphics, video, and audio.

Educational analytics

Educational analytics

Educational analytics

Ultimate solutions for group and individual testing. Real-time monitoring of educational process efficiency, training and skills assessment.  

GAMIFICATION AND INTERACTIVE E-LEARNING APPS

 

      Introducing educational material in the form of a game significantly increases the effectiveness of the learning process and allows you to improve such indicators as:

  • Reduced fatigue from learning.
  • Increased attention.
  • Reduction of time required for memorizing material.
  • Enhanced learner engagement.


    Gamified educational apps are mostly oriented to kids, but our skilled developers create ground-breaking games for different age groups of e-Learners.

Edu Tech

Educational technology (commonly abbreviated as EduTech, or EdTech) is the combined use of computer  hardware, software, and educational theory and practice to facilitate learning.


Educational technology creates, uses, and manages technological processes and educational resources to help improve user academic performance. The field has been described as a persisting initiative that seeks to bring learners, teacher, and technical means together in an effective way.


An educational technologist is someone who is trained in the field of educational technology. Educational technologists try to analyze, design, develop, implement, and evaluate process and tools to enhance learning. 


Modern electronic educational technology is an important part of society today. Educational technology encompasses e-learning, instructional technology, information and communication technology (ICT) in education, EdTech, learning technology, multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer managed instruction, computer-based training (CBT), computer-assisted instruction or computer-aided instruction (CAI), internet-based training (IBT), flexible learning, web-based training (WBT), online education, digital educational collaboration, distributed learning, computer-mediated communication, cyber-learning, and multi-modal instruction, virtual education, personal learning environments, networked learning, virtual learning environments (VLE) (which are also called learning platforms), m-learning, ubiquitous learning and digital education.

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